Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.
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About Truxton II
Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.
There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
System requirements
Minimum
OS
N/A
CPU
N/A
GPU
N/A
Memory
N/A
Storage
N/A
Recommended
OS
N/A
CPU
N/A
GPU
N/A
Memory
N/A
Storage
N/A
Game details
Release date
Feb 1, 1992
Developer
Toaplan
Publisher
Toaplan, Ving Co., Ltd.
Platforms
Arcade, FM Towns
Genres
Shooter
Themes
Science fiction
Game modes
Co-operative, Single player, Split screen
Player perspective
Bird view / Isometric
Languages
Language
Audio
Interface
Subtitles
English
Japanese
Age ratings
N/A
Steam Deck Compatibility
N/A
Games in the Series
Related titles in this series with current store prices